Maicon,
I've seen people build TCP links using gr-mac and the OFDM stack you
mention. I'm not sure where the code is, but there's videos of Balint
playing networked games across a GNU Radio TCP link.
Cheers,
Martin
On 02/01/2016 04:11 AM, Maicon Kist wrote:
> Hello,
>
> I need some advice from you guys.
>
> What I did:
> - I modified the tx_ofdm.grc by adding a udp_sink right after the
> `Throttle` block. I configure it to send packets to the localhost
> -I modified the rx_ofdm.grc by adding a udp_source in the beginning. I
> also added a Qt Histogram and configured it to check if the data
> received in the UDP socket is fine.
>
> So basically, I (i) generate a number, (i) make all the signal
> processing stuff, (iiI) send the resulting data to a socket, (iv) get
> the resulting data in another flowgraph, and (v) perform the signal
> processing to recover the original number.
>
> What I would like to do:
> - I would like do something similar, but instead of numbers using other
> network packets.
> So, I would like:
> 1- Generate a specific packet (a ping or using Mausezahn for example),
> obtain this packet in the tx_ofdm.grc flowgraph
> 2- Perform the signal processing to transform it in a radio signal,
> redirect it with the udp_sink to another machine.
> 3- Get the data with rx_ofdm, restore the original packet (as generate
> by Mausezahn). Finally, make the packet available to another application.
>
> Did someone implemented something like that? Or give me some directions
> to where look at ?
>
> Best regards
>
> --
> Maicon Kist
>
>
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