Hi Sylvain,
I had a chance to try it 'for real' this afternoon displaying live signals from a BladeRF source.
Let me just say WOW that's seriously impressive !!!!!
On my PC gr-fosphor handled the full 28MHz BladeRF BW beautifully.
I've used R&S's FSVR and dare I say it, I reckon gr-phosphor is possibly better than the FSVR's visualizer, and MUCH more affordable.
Once again nice work.
Mike
On 28 October 2013 20:14, Sylvain Munaut <246tnt@gmail.com> wrote:
Hi Mike,
Yes. I have a potential fix, just need to test it doesn't break OSX ...
> I hit the 'clCreateFromGLTexture' issue when compiling the benchmark tool,
> not only did I need to comment out the #define but I also needed to turn off
> -Werror in the makefile.
It might be the disk read. The software reads from a file and it might
> I get 61msps with a GT9800 on a i7-950 @ 3.06G
> Interestingly I find that the benchmark results are erratic for a while and
> then stabilise as shown below.
take a couple of iterations before the OS realizes it should cache the
file and pre-fetch it.
Cheers,
Sylvain
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